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Epicinium (Beta)
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Devlog
Kickstarter dev match on Friday - more modes & strategies
November 22, 2018
by
A Bunch of Hacks
3
Hi there! We'd like to thank each and every one of our backers so far. Your pledge, no matter how large or small, is truly appreciated, thank you!! If you haven't backed yet, we can only finish this g...
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Epicinium, on Kickstarter now: live Q&A tonight - unique environmental mechanics
November 12, 2018
by
A Bunch of Hacks
2
Tonight at 20:00 CET we're coming to Kickstarter Live ! We'll be joined by Loulou, our incredible scenario writer, for a Q&A session. That means the three of us will answer all your burning questions...
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Epicinium now live on Kickstarter!
November 02, 2018
by
A Bunch of Hacks
3
Epicinium is now live on Kickstarter ! After over a year of development and testing, we're confident we can show that the game is already engaging and fun, and that we're capable of successfully compl...
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Epicinium, environmental strategy game, is coming to Kickstarter
October 19, 2018
by
A Bunch of Hacks
3
Kickstarter Mark your calendars: Epicinium's Kickstarter campaign launches on November 1st . That's just two weeks from now! Epicinium is a strategy game with fast, simultaneous turns that drastically...
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From Open Beta to Closed Beta + v0.29.0 released
September 21, 2018
by
A Bunch of Hacks
Closed Beta Ever since Epicinium was ready for public playing, we made it available as a free download and kept updating it publicly. This was a great way to iron out bugs and collect your early opini...
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Version 0.28.2: Discord integration and UI improvements
September 01, 2018
by
SLiV
2
Hi folks! The last thing we did in August was release version 0.28.2 . This update brings the Discord Rich Presence integration that we talked about in the previous devlog . Epicinium will now show up...
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New challenge in v0.27.0: Everything Is Free
August 07, 2018
by
SLiV
2
Hey all! Yesterday we released beta version 0.27.0 , with a number of improvements to the UI. In particular we reworked the phase list in the bottom left of the game screen to put more emphasis on the...
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Challenges arrive in v0.25.0
July 07, 2018
by
SLiV
1
After being occupied for a couple of weeks by the founding of our cooperative ( A Bunch of Hacks ), we have turned our focus back to improving Epicinium and today we released b eta version 0.25.0 . T...
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Balance changes in version 0.24.0
June 01, 2018
by
SLiV
2
We released beta version 0.24.0 today to bring some balance changes that we felt were needed after the gameplay changes in version 0.23.0. When we replaced the Rifleman unit with the Militia as the st...
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Beta 0.23.0: new Militia unit and other gameplay changes
May 26, 2018
by
SLiV
2
This week we released version 0.23.0 , which came with some big gameplay changes, including a new unit: the Militia. In this devlog we want to highlight some of the recent changes and our rationale b...
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Sticking with an idea vs. Listening to players
April 16, 2018
by
SLiV
2
During our months of developing Epicinium, we've noticed that we need to continually strike a balance between defying and meeting expectations. Games are an interactive medium. If a game goes against...
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Beta 0.18.0 released: accounts, frostbite and our rating system
March 22, 2018
by
A Bunch of Hacks
2
After numerous setbacks and rigorous testing, we finally released Epicinium beta 0.18.0 ! It features password-protected user accounts, gameplay changes, and RampantRhino, a new AI opponent to play ag...
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Visual feedback and title screen music
March 02, 2018
by
SLiV
2
In today's devlog, we will talk about how familiar symbolism and weighted pauses can help convey information about game mechanics and we will showcase the title screen music for Epicinium. Visual feed...
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Settings, playtests and working on crashes
February 17, 2018
by
SLiV
1
Hi folks! We just released version 0.16.1 today, featuring a settings menu and memory usage optimizations. These past few weeks we've been hard at work to squelch some crashes and disconnects that se...
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A new version + Peace
February 13, 2018
by
A Bunch of Hacks
1
Edit: Please note, as we mentioned in our previous update , if you installed Epicinium 0.15.0 via the itch desktop app, you might need to reinstall completely. In this DevLog, I will tell you about Ep...
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Playing on itch app? please reinstall + online playtest later today
February 10, 2018
by
A Bunch of Hacks
Hello there! Just a small update, seeing as some of you might experience some issues if you downloaded Epicinium v0.15.0 using the itch desktop app. We released beta version 0.16.0 yesterday. We will...
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Online playtest today + development update
February 03, 2018
by
A Bunch of Hacks
We hold weekly online Epicinium playtests on Saturday from 20:00 to 00:00 GMT . The next one will start in 6 hours from posting. It's always a blast, and we're looking for more participants, so I real...
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Epicinium - environmental turn-based strategy
January 30, 2018
by
A Bunch of Hacks
1
#Epicinium, #v0.15.0
Hi all! I've been developing this game together with my friend SLiV for the last months. I'm excited to share occasional updates and insight into the development process with you. Epicinium is current...
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