Online playtest today + development update
We hold weekly online Epicinium playtests on Saturday from 20:00 to 00:00 GMT. The next one will start in 6 hours from posting. It's always a blast, and we're looking for more participants, so I really hope you'll join!
This week, we tried to figure out what's causing the infrequent dropped TCP connections. After a lot of fiddling around with Wireshark and tcpdump, I concluded that the problem lies in the transport layer or deeper. I've contacted our server host to get to the bottom of this. Luckily, the problem doesn't occur that often, but it's annoying when it does, of course.
Meanwhile, work continues on music. I've drafted some compositions for the title screen, but I haven't yet completely captured the right vibe for the game. I hope to have something ready for you to listen to soon.
Following our previous introduction video, we recorded a new gameplay video, where SLiV and I try out different strategies against each other. Let us know what you think!
Epicinium (Beta)
Turn-based strategy game where your impact on the environment matters
Status | Released |
Authors | A Bunch of Hacks, SLiV |
Genre | Strategy |
Tags | 2D, Destruction, environment, GitHub, Multiplayer, Pixel Art, Retro, Turn-based, Turn-based Strategy, War |
Languages | English |
More posts
- Kickstarter dev match on Friday - more modes & strategiesNov 22, 2018
- Epicinium, on Kickstarter now: live Q&A tonight - unique environmental mechanicsNov 12, 2018
- Epicinium now live on Kickstarter!Nov 02, 2018
- Epicinium, environmental strategy game, is coming to KickstarterOct 19, 2018
- From Open Beta to Closed Beta + v0.29.0 releasedSep 21, 2018
- Version 0.28.2: Discord integration and UI improvementsSep 01, 2018
- New challenge in v0.27.0: Everything Is FreeAug 07, 2018
- Challenges arrive in v0.25.0Jul 07, 2018
- Balance changes in version 0.24.0Jun 01, 2018
- Beta 0.23.0: new Militia unit and other gameplay changesMay 26, 2018
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